[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments/Ratings for a Single Item
'Note that there are not only cells, where it can't move, but also cells, where it will be able to make only one leap further. And these are the whole second hyperrank.' You appear to have omitted the adjective qualifying each instance of 'cells', resulting in two mutually incompatible definitions of cell, both of them subsets of the usual meaning. This is a pity, because a specialist term in particular for a cell from which a piece has no further move would be very useful in whatever number of dimensions, and I would happily make use of such a term. Were you waiting to put the adjectives in until you had devised them, have you now devised them, and if so what are they?
Another one mad idea. I see that it have a few defects, and it may contain other defects i didn't notice, and therefore i created subject to discuss it. Also, i'm afraid, this game may be unplayable at all, and it's just a funny time-waste. Inspiration if from Charles Gilman's 3D Switchback Xiang Qi. Consider 3x3x3x3 board. 3--- --- --- III 2--- --- --- 1--- --- --- 3--- --- --- II 2--- --- --- 1--- --- --- 3--- --- --- I 2--- --- --- 1--- --- --- abc abc abc A B C Lowercase letters to mark files, Arabic numerals for ranks, upercase letters for 'hyperfiles', Roman numerals for 'hyperranks'. To set pieces, look at this scheme as at 2-dimensional board and set pieces as in usual Shogi (and promotion zones are same), but rook must face rook, not bishop. If rook will face bishop, it will be able to capture it on first turn, and in this game rook is weaker. However, rook still can capture another rook (protected, of course), and other pieces can contact with opponent on very first turns, and it's the main defect that scares me. If you are familar with other 4D chess varinats, you probably already understood the way of movement of regular pieces. Here moves of piece 'x' are marked with 'o' if orthogonal and 'd' if diagonal: --- -d- --- -d- dod -d- --- -d- --- -d- dod -d- dod oxo dod -d- dod -d- --- -d- --- -d- dod -d- --- -d- --- There are no triagonal and quadrogonal moves. Question 'What are orthogonally-forward moves here?' is simple (there are two directions, and pawn can't be dropped if same rank AND hyperrank that contains another pawn, or simply rank, if you are watching board as 2-dimensional). Same question about diagonally-forward moves is more complicated. Consider diagonal step as two orthogonal steps. One possible solution is that these orthogonal steps must'nt be both sideways and neither may be 'backward-directed': --- -d- --- -d- dod -d- --- --- --- -d- dod -d- --- -x- --- --- --- --- --- --- --- --- --- --- --- --- --- Another solution is that at least one of these orthogonal steps must be 'forward-directed', it gives two more possible moves: --- -d- --- -d- dod -d- --- -d- --- -d- dod -d- --- -x- --- --- --- --- --- -d- --- --- --- --- --- --- --- In either case, silver general have more moves than gold general, and thus there is no point of promoting silver to gold. Perhaps, thier places in promotion hierarchy should be be swapped, and pawns, lances and horses should promote to silver as well. Horse's leaps are any two steps forward+any one step sideways: --- --- --- --- --- --- -h- h-h -h- --- --- --- --- --- --- --- --- --- -h- h-h -h- --- --- --- --- -x- --- Note that there are not only cells, where it can't move, but also cells, where it will be able to make only one leap further. And these are the whole second hyperrank. Another serious problem is too mobile king. Perhaps, it should be able to move only orthogonally. Or, maybe, replacing kings with two Shogi emperors, that are able to leap to any cells (but in practice, only to cells, protected by friendly pieces) will also help? Another, probably, the most efficient way out is to play it as 'Walkers and Jumpers': some pieces treats board as 2-dimensional. In this case, kings, rooks and bishops (thus, no need for mirror symmetry). Probably, pawns, knights and lances are best as being both 'Walkers' and 'Jumpers'.
3 comments displayed
Permalink to the exact comments currently displayed.